399 research outputs found

    User Satisfaction in Competitive Sponsored Search

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    We present a model of competition between web search algorithms, and study the impact of such competition on user welfare. In our model, search providers compete for customers by strategically selecting which search results to display in response to user queries. Customers, in turn, have private preferences over search results and will tend to use search engines that are more likely to display pages satisfying their demands. Our main question is whether competition between search engines increases the overall welfare of the users (i.e., the likelihood that a user finds a page of interest). When search engines derive utility only from customers to whom they show relevant results, we show that they differentiate their results, and every equilibrium of the resulting game achieves at least half of the welfare that could be obtained by a social planner. This bound also applies whenever the likelihood of selecting a given engine is a convex function of the probability that a user's demand will be satisfied, which includes natural Markovian models of user behavior. On the other hand, when search engines derive utility from all customers (independent of search result relevance) and the customer demand functions are not convex, there are instances in which the (unique) equilibrium involves no differentiation between engines and a high degree of randomness in search results. This can degrade social welfare by a factor of the square root of N relative to the social optimum, where N is the number of webpages. These bad equilibria persist even when search engines can extract only small (but non-zero) expected revenue from dissatisfied users, and much higher revenue from satisfied ones

    Submodular meets Spectral: Greedy Algorithms for Subset Selection, Sparse Approximation and Dictionary Selection

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    We study the problem of selecting a subset of k random variables from a large set, in order to obtain the best linear prediction of another variable of interest. This problem can be viewed in the context of both feature selection and sparse approximation. We analyze the performance of widely used greedy heuristics, using insights from the maximization of submodular functions and spectral analysis. We introduce the submodularity ratio as a key quantity to help understand why greedy algorithms perform well even when the variables are highly correlated. Using our techniques, we obtain the strongest known approximation guarantees for this problem, both in terms of the submodularity ratio and the smallest k-sparse eigenvalue of the covariance matrix. We further demonstrate the wide applicability of our techniques by analyzing greedy algorithms for the dictionary selection problem, and significantly improve the previously known guarantees. Our theoretical analysis is complemented by experiments on real-world and synthetic data sets; the experiments show that the submodularity ratio is a stronger predictor of the performance of greedy algorithms than other spectral parameters

    Quasi-regular sequences and optimal schedules for security games

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    We study security games in which a defender commits to a mixed strategy for protecting a finite set of targets of different values. An attacker, knowing the defender's strategy, chooses which target to attack and for how long. If the attacker spends time tt at a target ii of value αi\alpha_i, and if he leaves before the defender visits the target, his utility is t⋅αit \cdot \alpha_i ; if the defender visits before he leaves, his utility is 0. The defender's goal is to minimize the attacker's utility. The defender's strategy consists of a schedule for visiting the targets; it takes her unit time to switch between targets. Such games are a simplified model of a number of real-world scenarios such as protecting computer networks from intruders, crops from thieves, etc. We show that optimal defender play for this continuous time security games reduces to the solution of a combinatorial question regarding the existence of infinite sequences over a finite alphabet, with the following properties for each symbol ii: (1) ii constitutes a prescribed fraction pip_i of the sequence. (2) The occurrences of ii are spread apart close to evenly, in that the ratio of the longest to shortest interval between consecutive occurrences is bounded by a parameter KK. We call such sequences KK-quasi-regular. We show that, surprisingly, 22-quasi-regular sequences suffice for optimal defender play. What is more, even randomized 22-quasi-regular sequences suffice for optimality. We show that such sequences always exist, and can be calculated efficiently. The question of the least KK for which deterministic KK-quasi-regular sequences exist is fascinating. Using an ergodic theoretical approach, we show that deterministic 33-quasi-regular sequences always exist. For 2≤K<32 \leq K < 3 we do not know whether deterministic KK-quasi-regular sequences always exist.Comment: to appear in Proc. of SODA 201
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